The Snake

This is an ALPHA release to test a new road construction method I’ve been working on. The road surface and ground textures here were generated using photogrammetry. The elevation change, road camber angle, and variable shoulder detail is all straight from the photogrammetry. I’ve been building a ~40 mile network of all my favorite canyon roads around Malibu which I’ll be releasing at a later date as a separate track. You can follow my current progress on that project here and also read more details about my photogrammetry process in that thread, if interested.

This particular 2.5 mile stretch of road dubbed “The Snake” is part of Mulholland Highway near Malibu, CA. I’ve decided to branch it off as it’s own track release to both gather feedback on the state of my photogrammetry approach, and also lay the foundation for something that could expand to include the whole of Mulholland Highway.

As alpha release v0.01, here are the current features and limitations:
-Two directions: uphill and downhill
-Timing markers and one split time
-ONLY 1 pitbox
-NO AI line
-NO track map or racing line
-Some obvious visual glitches
-Recommend using GrassFX
-Recommend using Sol with Haze weather

Credit: Todd K – Donate to him here.

Asseto Corsa The Snake

 

Asseto Corsa The Snake Download

3 Comments

Add a Comment

Your email address will not be published. Required fields are marked *