Assetto Corsa 1.2 Patch Notes

Hey Guys, Here are the patch notes based on the stream from the other day. And yes its true Zandvoort isn’t laser scanned 🙁
1.2 Patch Notes

Fixed bodywork sound when stand still for some cars
Fixed typos for career descriptions
Fixed Ferrari 458 sound pan
Fixed flags position for triple screens uers
Fixed replay doesn’t show smoke
Fixed sun visible through barriers
Fixed flying crew at Mugello
Fixed delay before gear shift recognized
Fixed keyboard controller and mouse steering
Fixed rare pit stop repair bug when clutch is pressed
Fixed wrong player is selected in the drivers list
Fixed showroom crashes with Motion Blur enabled
Fixed tyre blankets weird behaviour
Fixed front wheels size on Lotus Evora
Fixed Pagani Huayra broken mirror
Fixed missing BMW M3 GT2 rear tow
Fixed cars already damaged starting a gameplay session at Ring
Fixed BMW M3 e92 red patch on headlights
Fixed P4/5 Competizione static calipers
Fixed 599xx Evo weird LOD effect
Fixed blurred rims missing from LOD C on same cars
Fixed fuel calculator on Setup UI
BMW 1M has stock liveries; the previous ones are assigned to the S3 version
Added FOV system message when using =/- to change the value ingame
Added visual idiciation for suggested eyes position and actual eye position for Driver Eyes Positioning app
Added “Auto Pos” button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
Improved AI; AI cars can and will overtake slower cars, lose their stability easier, can oversteer occassionally.
Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using. TYRES SHORT NAMES SV= Street Vintage ST= Street SM= Semislicks SS= Slicks Supersoft S= Slicks Soft M= Slicks Medium H= Slicks Hard SH= Slicks Superhard HR= Hypercar Road I= Intermediate V= Vintage
Fixed tyre – kerb hard collisions
Adjusted realigning forces from tyres.
Active differentials
New Alfa Romeo Mito Quadrifoglio Verce
New Audi Sport Quattro
New Lamborgini Miura SV
New Nissan GT-R Nismo
New Toyota GT-86
New Zandvoort circuit (not laserscanned)
New soundset for 500 Abarth (shared with Alfa MiTo)
Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
Added FF low speed reduction factor to avoid oscillations when the car is stationary.
Added checksum checks for tracks using the new config system
Removed “Track List” feature from AC Server
Added “IS_OPEN” key to “[RACE]” to lock new players from joining a race. 0=CLOSED, only players coming from the previous sessions…
Fixed collision not triggering correct samples
Added weather and temperature settings to the server side
Fixed tyres glued to the road in multiplayer for cars without animated suspensions
Added possibility to limit tyre choice in multiplayer
Added server plugin Auth system to AC Server for customized user authentication. AUTH_PLUGIN_ADDRESS in server_cfg.ini
Added Server UDP Plugin for realtime data input/output from AC Server
Added realtime “Relative” time app (Similar to iRacing’s)
Added glowing brakes graphics effects. [DISCS_GRAPHICS] in brakes.ini
DRS can now be turned off with the DRS button not only by braking
AI grip on corner exit is now more realistic
AI improvements in avoiding slow cars and attacking
Improved loading time ~1s faster per car
Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution…
It is now possible to finish your current lap in Qualify and Practice in Multiplayer after the time runs out (120% of the fastest lap added to the duration)

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