Shutoko Revival Project

Shutoko Revival Project for Assetto Corsa!

Changelog:
Areas
• Added Shinjuku route (Route 4) from C1 all the way to Shinjuku railway station.
• New ground level junction in Yokohane to be used as a turnaround point.

Gameplay
• Added Yoyogi PA spawn point and layout.
• New and fixed minimap.
• Added random bumps and imperfections to the roads to make driving more interesting. Bear in mind it is still pretty rough because of the 32bit physics engine and SRP’s size. A fix is being worked on by CSP.
• Removed some unnecessary barriers.

Visuals
• All new building materials and textures as well as improvements to materials and textures throughout the track.
• Added more landmarks from WWMT5 in Yokohama.
• Added animated trains and ships – Special thanks to Raildriver for train info.
• Fixed 100s of graphical issues. – Many thanks to our testers. Special thanks to Obammy.
• Shibaura PA visual enhancements.
• Fixed building UV maps in Yokohane and Bayshore.
• Added more realistic fireworks spawns across the whole track.
• RainFX support.
• Many lighting and track config fixes.
• Fixed missing specular highlights on cars from track lights.

Misc
• Drag and Drop installation support. Just drag and drop the 7zip in your Content Manager.

Performance
• Drastic performance improvement.
• Updated physical mesh.
• Updated collision mesh.
• New LODs throughout the track.

Known bugs
• Due to what we think is a CSP issue with reflections, adjustments were made to building materials. As a result, glass buildings have blurry reflections.
• Building materials look faded and blurry from a distance at night.

Assetto Corsa Shutoko Revival Project

 

Assetto Corsa Shutoko Revival Project Download (Discord)

52 Comments

Add a Comment

Your email address will not be published. Required fields are marked *