Mount Akina 2017
|Mount Akina is a semi fictional road from the popular comic / anime, Initial D. The real road is named Mount Haruna and is located in Gunma, Japan.
Credits: Race King (R.K.) for the original track.
Features:
Layouts – This track has an uphill, downhill and drift layout. Uphill and downhill are self explanatory. Drift starts you half way down the mountain, drive forwards and you will end up on the road, it has no AI line so you can drive any way you want without fear of being disqualified, perfect for drift servers. Unfortunately no AI line means no cameras for this layout.
Physics Bump Mesh – The track has a high detail bump mesh to bring a bit more life into the feeling of the road and with properly set grip levels for the kind of road that it is.
New Textures – Some parts of the track, such as the road, brushes and trees have have either their texture detail increased to try bring the graphical quality up a bit more.
LOD and performance – The track has distance LOD systems and a few LODs based on graphics settings, from what I have tested the FPS on this version of the track is around 20% higher on my PC than the other versions of Akina out there, and that is with higher detailed shaders and textures.
AI Line, Cameras and 32 pitboxes – This track has 32 pitboxes for all 3 layouts and has start and end timing gates. It supports quick race with AI’s fairly well, keeping in mind AC’s AI isn’t the greatest. However I wouldn’t recommend running race weekends on it as AC’s AI does not support point to point tracks as they hit the finish line and just divide by 0 and drive into walls. Uphill and Downhill layouts have fully automatic cameras, the drift layout has a camera on each hairpin but since it has no AI line it does not switch automatically, price to pay for free run basically.
Hello Scott, i would like to cantact you in private for something i urgently need 🙂
When you ae free, please leave a message to the email: [email protected]
Hey, whenever I try to load into the track, it gets me back to the main menu. Any fixes?
I’m interested in porting this map to BeamNG Drive. Please contact me in regards to your thoughts on my doing so. If you’re not the creator of this track can you please put me in contact with the map’s original creator? I would really appreciate it. Thank you.
For people who drive this track everyday in real life like me , this version is a little strange especially the environment but still well done which I can enjoy it all day long!
If you want some real pictures of Haruna Hill for making this track more real visually, please contact me with [email protected]
when selecting the track, i noticed how other track layouts are brighter like a white color…mt. akina is grayed out however. when starting up a practice run, it takes me through the loading screen and then right back to the setup menu. (Same problem as Sai above on here) Please help me to use this mod. It’s one of the reasons for me purchasing this game to begin with. Thank you!!
What version of assetto corsa are you running?
Hi, I am running the latest version of Assetto 1.14 and I can play this great map. If try to start a quick race against AI i get back to the select menu after pressing start engine.
Did something change?
good work and thank you!
i does not work
Cannot get this track to work somehow. Please help.
When i want to start Akina track , i have error message “Track not found” . Why !? please help me ! however i have installed the folders in the right place …
hey guys im gey
Hello, I have used you track to make my first Assetto Corsa short-story video. Many thanks to have such a great touge. I hope we can have a 2018 version! Please take a look at the below link.
https://youtu.be/QPd3SpPa4VA
could add slopes of the corners so that it required greater ability of acceleration, braking, balance and the intelligent use of the adjustments of the car, leaving more or less equal to nordschleife track.
if you can’t loading maps, you should selecting “challenge” > Hotpals
*Hotlaps
Hello, Is Akina available for download on Xbox One?
Even better used with trick for AI traffic in track days! I found that it`s possible to have nice both ways traffic if you copy the “pit_lane.ai” from the “\layout_uphill_wet\ai\” and rename it to “fast_lane.ai” in “\layout_drift\ai\”. Then you need to make a simple pit lane in the game with the developers app and Voila – the traffic starts going for the whole 12h. Better to turn off the damage, tho!
The above affects only the drift layout and is available if using Content Manager, which you better do if you want the winter and autumn skins too. When custom shaders and dynamic weather are active this mod is the BEST fun a car game can offer.
i think i put everything in properly but it still doesnt seem to work for me i cant seem to find it please help [email protected]
sasas
I just cum
Which friggin download button do i click ,:() which is the right one…