Ironbark Hills
It’s a fictional circuit based in central Victoria, Australia. The area of land that I grabbed from Google Earth data is actually a paddock that he drives past everyday on the way to work.
He’s called the circuit Ironbark Hills, as this area is very close to one of the largest Ironbark tree forests in the world, and is a very prominent tree in the area.
Would love some feedback on what people think of the layout and track so far.
0.5 Changelog of sorts:
Good Things
+ Layout is different but feels familiar.
+ More vegetation
+ More trackside objects
+ Better textures
+ Better shaders
+ AI Fast Lane
+ Pit Lane sort of works.
Not so Good Things
– Cameras got broke as layout changed
– Lots of 3D trees still (performance may suffer)
– No Physical Mesh
– Terrain isn’t awesome
– Random tree textures and bad tree shading
– Poor ‘props’ and objects
– Other things you will probably notice…
– General lack of the quality I am after in a final release.
Credit: Millen
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