[SCRATCHES]
MAX_SPEED=50  ;kmh
MIN_SPEED=20   ;kmh

[OSCILLATIONS]
ENABLED=1

[DAMAGE_GLASS_CENTER]
MIN_SPEED=30      ; MINIMUM DAMAGE SPEED
FULL_SPEED=80    ; MAXIMUM DAMAGE SPEED

[DAMAGE]
INITIAL_LEVEL=30

[VISUAL_OBJECT_0]
NAME=EXHAUST
STATIC_ROTATION_AXIS=0.0,0.0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0.0 ; STATIC ROTATION ANGLE
MULT_G=20.06        ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-2       ; MINIMUM DAMAGE SPEED
FULL_SPEED=0    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=0,10.5,1 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=1  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=4 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0.0,0.0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_1]
NAME=ENGINE
STATIC_ROTATION_AXIS=0.0,0.0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0.0 ; STATIC ROTATION ANGLE
MULT_G=10.26        ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-2       ; MINIMUM DAMAGE SPEED
FULL_SPEED=0    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=0,10.5,2 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=1  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=4 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0.0,0.0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_2]
NAME=MOTORHOOD07  ; NAME OF THE NODE
STATIC_ROTATION_AXIS=-1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=1.8         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT  ; ZONE IDENTIFIER
MIN_SPEED=70       ; MINIMUM DAMAGE SPEED
FULL_SPEED=120      ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=4 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,1,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_3]
NAME=FRONT_BUMPER  ; NAME OF THE NODE
STATIC_ROTATION_AXIS=-1,-1,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=7 ; STATIC ROTATION ANGLE
MULT_G=0.5         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT  ; ZONE IDENTIFIER
MIN_SPEED=30       ; MINIMUM DAMAGE SPEED
FULL_SPEED=120      ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=3 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,1,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_4]
NAME=REAR_BUMPER   ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,1,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=7.71 ; STATIC ROTATION ANGLE
MULT_G=0.5         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR   ; ZONE IDENTIFIER
MIN_SPEED=30       ; MINIMUM DAMAGE SPEED
FULL_SPEED=120      ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=3; MAXIMUM ANGLE OF OSCILLATION   - never less than 0 and never more than 5
ALLOWED_G=0,1,0   ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_5]
NAME=MOTORHOOD00  ; NAME OF THE NODE
STATIC_ROTATION_AXIS=-1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.5         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT  ; ZONE IDENTIFIER
MIN_SPEED=70       ; MINIMUM DAMAGE SPEED
FULL_SPEED=120      ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=4 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,1,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much 

[VISUAL_OBJECT_6]
NAME=MOTORHOOD06  ; NAME OF THE NODE
STATIC_ROTATION_AXIS=-1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=10.8         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT  ; ZONE IDENTIFIER
MIN_SPEED=70       ; MINIMUM DAMAGE SPEED
FULL_SPEED=120      ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=4 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,1,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much 

[VISUAL_OBJECT_7]
NAME=MOTORHOOD05  ; NAME OF THE NODE
STATIC_ROTATION_AXIS=-1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=1.8         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT  ; ZONE IDENTIFIER
MIN_SPEED=70       ; MINIMUM DAMAGE SPEED
FULL_SPEED=120      ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=4 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,1,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much 

[VISUAL_OBJECT_8]
NAME=MOTORHOOD01  ; NAME OF THE NODE
STATIC_ROTATION_AXIS=-1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=1.8         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT  ; ZONE IDENTIFIER
MIN_SPEED=70       ; MINIMUM DAMAGE SPEED
FULL_SPEED=120      ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=4 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,1,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much 

