[EMISSIVE_REVERSE_0]
NAME=Reflector_016 ; reverse
COLOR=10,9,6,0.6
LAG=0.9


[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=plate_loda
OFFSET=0.00, 0.075, -0.0
RANGE=0.66
RANGE_GRADIENT_OFFSET=0.25
SPOT=108
SPOT_SHARPNESS=0.75
COLOR=7,5,2,0.8
FALLBACK_EMISSIVE=1,1,1,0.1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1AFFECTS_TRACK=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Phara_front_steklo_004
COLOR=255,128,00
LAG=0
SIMULATE_HEATING=0.0
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=inttrader
COLOR=255,128,000
LAG=0
SIMULATE_HEATING=0.0
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=phara_front_steklo_404
COLOR=255,128,00
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=inttraizq
COLOR=255,128,00
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=1
NAME=Phara_front_reflector_12
COLOR=8, 8, 8,8
BIND_TO_HEADLIGHTS=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LAG=0.7
LOCATION=BACK
OFF_COLOR=0,0,0
SIMULATE_HEATING=1